Catfight

Catfight

About the Game

She's yours

Your teammate is an AI companion who runs on your own machine, takes orders in

plain language, and remembers you between matches.

Say "push up but hold your fire" and she pushes up and holds her fire. Say

"get back here, he's on me" and she comes and shoots what you're shooting.

You are not aiming her — you are commanding her, and then fighting your own

fight alongside her.

How she is with you is earned. She learns how you play and she keeps what she

learns. When she gets something wrong about you, you correct her and it sticks.

And if you ever tell her to stop, she stops — the first time, permanently.

It is a shooter

Original movement, dedicated servers, real matchmaking, real guns. You will be

aiming, and she cannot do it for you — she is a real client in the match,

running the same physics and the same rules as you, and she cannot do anything

you couldn't.

Matches are two players and two companions, one each. That means the thing that

kills most small multiplayer games doesn't kill this one: there is always a

match to play, because half of every team is yours.

She runs on your machine

The model lives on your graphics card. No subscription, no separate account for

her, no cloud — nothing you say to her leaves your PC, ever.

[b]Haven't got the hardware?[/b] The whole game still works. Every order she

takes is on a key as well, and nothing else changes.

Initial Release