Carpet Daddy
About the Game
MAKE FILTHY CARPETS CLEAN AGAIN
Carpet Daddy is a contract based, first-person carpet cleaning simulator about taking properly filthy spaces and making them look right again.
Turn up to a job, assess the mess, move furniture out of the way and get to work. Cleaning isn't a one-tool job: different types of dirt and stains need different treatment, and getting a great result means using the right tools in the right order.
USE THE RIGHT TOOL FOR THE JOB
Build your cleaning process around a set of professional carpet-cleaning tools.
Vacuum loose debris before getting into the deeper clean.
Pre-spray dirty carpet to prepare it for extraction.
Agitate the carpet fibres to work treatment into stubborn dirt.
Spot-treat stains that need some extra attention.
Extract the dirt and solution from the carpet and reveal the clean surface underneath.
Different messes respond differently to each stage, so simply running the extractor over everything isn't always enough.
WORK THE WHOLE ROOM
The dirt doesn't conveniently stop at the edge of the sofa.
Move furniture out of your way, get into awkward areas and work across the room until the entire carpet is properly clean. Watch dirt, stains and grime disappear as you work, with each pass leaving a visible difference behind.
TAKE ON CLEANING CONTRACTS
Head out to cleaning jobs ranging from everyday rooms to much larger spaces, each with its own layout, mess and challenges.
Complete the work, earn your payment and reviews, then return to your workshop and get ready for the next job.
BUILT AROUND THE SATISFACTION OF CLEANING
Carpet Daddy is all about the process: finding the dirty bits, choosing how to tackle them, hearing and seeing your tools at work, and finally looking back at a carpet that is completely different from the one you started with.
No complicated story to keep track of. Just dirty carpets and the deeply satisfying job of cleaning them.
Timeline:
Hi everyone! I am looking to get a demo submitted to Steam Next Fest this October! The base mechanics of the game are done, I just need to start blasting assets out of Blender to create more contracts. I am hoping to release this mid-December if all goes well! Make sure to take a look at our TikTok page where we post development updates reguarly!
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