Cardsharp
About the Game
LOSE A HAND: LOSE A FINGER
One of your hands is held flat on the table where everyone can see it, and your five fingers are your entire health bar.
Lose, and the dealer takes a finger.
Win, and you will be granted some cash.
BUY ITEMS. USE THEM ON OTHER PLAYERS.
Because where is the fun if you can't mess up with other players?
ZIPPO LIGHTER: burn the card an opponent was saving.
CURSED RING: push it onto anyone's finger. When that finger goes, someone else bleeds with them.
ROMEO'S RING & JULIETTE'S RING: two rings, two people, one shared fate.
THE DUCK: a gift that cannot be sold, cannot be removed, and eats one of their slots forever. You can squeak it, though.
BLACKJACK, WITH EXTRA STEPS
THE CAGE: every third round a cage comes down over the table with items to buy. Spend what you won. You will need it.
THE PIT: a row of face-up cards in the middle of the table. On your turn you may take one. So may everybody else.
THE SLEEVE: a card you keep in your sleeves for whenever the time is right. Assuming nobody burns it first.
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