Camedieo
About the Game
TWO SIDES. ONE SCORE.
Nothing you roll is wasted. Everything you roll is a decision. Each hand splits in two. The dice you Cast, five at most, need to match a hand type. The rest are Outcast to the other side of the table. Nothing is thrown away. The points from each are multiplied together to produce your score. So the question is never which dice are good, it is where each is most valuable.
SPECIAL GUEST STARS
122 cameos drawn from ten universes change what your hands can do. They sit above the table and are there to help you break the scoreboard.
SHAKE IT UP!
Ten cups, used to upgrade your dice. They can change the faces, the odds, or give special effects.
FINDERS KEEPERS
Eleven artifacts, ten of them with a second tier, give you advantages during your run.
TWO WAYS FORWARD
Portals open onto branching dungeons. Pick your path through fights and events. Winning a fight allows you to progress to the shop. Events, on the other hand, can significantly alter your run - for better or worse.
WHO'S PLAYING
Ten characters, ten active powers, ten starting decks.
ONE MORE RUN
Every run ends with a plan for the next one. The cameo you should have kept. The event you should have taken. The die that should have been in the Outcast. You are never done, you are just between runs.
Available Tables (0)
View available tables...Events Timeline
View full events timeline...Initial Release