C.A.R.S. - Creating A Ridiculous Shitshow
About the Game
C.A.R.S. (Creating A Ridiculous Shitshow) is a chaotic physics-driven sandbox where your only goal is simple: disrupt the daily commute of every white-collar worker foolish enough to drive past your off-grid shack. Plan your traps at night, unleash pure automotive carnage in the morning, and watch the highway dissolve into glorious, metal-twisting chaos.
Play as a stubborn, rebel-minded hoarder who weaponizes trash, junk, and whatever he can lift with his questionable telekinetic abilities. Stack debris, toss barrels, build makeshift roadblocks, or drop a wheelbarrow squarely onto a commuter’s windshield. Earn XP from every crash, smash, flip, pileup, and chain reaction, then unlock even bigger, dumber, and more destructive objects to fuel tomorrow’s chaos.
Created by 3Dads Studios, three Norwegian fathers who apparently had too many ideas and too little adult supervision, C.A.R.S. grows wilder the further you progress. Early-game has you rolling tires onto the road. Late-game lets you build ramps, launch pads, and even open portals. Yes—actual portals. Because why not?
If you enjoy physics sandboxes, catastrophic traffic, slapstick destruction, and rebellion against fictional office workers, you’ll feel right at home.
Key Features
Night Planning, Morning Destruction: Set up your traps under the cover of darkness, then watch the morning rush fall victim to your masterpieces.
Telekinesis-Based Chaos: Lift, throw, stack, and launch junk with a simple physics-handle system that’s easy to learn and stupidly fun.
Dumb Traffic AI: Vehicles follow the rules of momentum (and very few other rules), resulting in unpredictable, hilarious collisions.
XP From Pure Mayhem: Every dent, crash, flip, and explosion rewards you. Bigger chaos = bigger rewards.
Unlock the Hoarder’s Arsenal: Tires, cable drums, barrels, carts, statues, shopping trolleys, ramps, launch pads, and more as you level up.
Late-Game Madness: Reality begins to crumble as you unlock absurd tools like magical boosters and portal-based chaos.
Atmospheric Day/Night Cycle: Powered by Ultra Dynamic Sky, creating calm nights and explosive mornings.
Physics-Driven Comedy: No scripted outcomes—everything is emergent, messy, and wonderfully stupid.
By 3Dads Studios
Three Norwegian fathers.
One chaotic idea.
Zero excuses.
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