But Why?
About the Game
Penguhill đ§
Penguhill is a 2-6 player, physics-based co-op 3D platformer, inspired by a penguin that leaves the flock and keeps walking toward the mountains.
But you are not alone here.
With the wrong partner⊠you will fall together.
Spirit & Penguin Bond đ€ (PLAYERâPLAYER MECHANIC)
Each team consists of two different players:
đ§ Penguin Player â moves through the physical world and overcomes obstacles
đ» Spirit Player â a semi-transparent, hologram-like partner bound to their penguin
Penguins and spirits are controlled by separate players.
A single player can never control both.
Spirits act as mobile checkpoints for their bound penguins:
If a penguin falls â it respawns next to its bound spirit
If a spirit falls â both the spirit and the penguin are considered fallen
When the spirit is disabled â the penguin is left vulnerable
Each player is bound only to their own partner.
No spirit can save another penguin.
Physics-Based Co-op Climbing đ§
Active ragdoll character controller
Slippery surfaces, wind zones, rotating hammers
Flying platforms, waterfalls, rivers
Timing, balance, and constant communication are essential
Some obstacles:
Affect only spirits
Affect only penguins
Or affect both
Who leads, who supports, and who takes the risk
is always decided by the players.
đ„ 2, 4, or 6 Players â Team-Based Chaos
2 players â 1 spiritâpenguin team
4 players â 2 teams climbing simultaneously
6 players â 3 teams, maximum chaos, constant shouting
No one reaches the summit alone.
Only coordinated teams make it to the top.
Style & Atmosphere đš
Low-poly & stylized visuals
Cold mountains, strong winds, a true sense of height
A world that looks cute,
but never forgives mistakes
Penguhill is built entirely around asymmetric co-op.
Every climb is a shared risk. Every mistake has consequences.
We always keep pushing, even after we fall. "But Why?".
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