Bunker Rats

Bunker Rats

About the Game

Bunker Rats is a co-op PvPvE extraction game set entirely underground. There is no surface. Maybe there was one once. Doesn't matter. You live in a bunker now.

You and your team share a home bunker with a crafting bench, an armory locker, and the kind of ambiance that says "nobody has seen the sun in a very long time." From there, you deploy into shared bunker complexes where up to three teams are all trying to grab the same loot. Think of it as competitive dumpster diving, except the dumpster is a concrete labyrinth and everyone is armed.

There are no guns. Combat is melee only. Sledgehammers, machetes, crowbars, a sickle, a stale baguette. Whatever you can find or craft. Every fight happens at arm's length in a hallway where both of you can hear the other one breathing. Nothing says "I want your loot" like sprinting around a corner with a fish skewer. It's horrible. You'll love it.

The bunkers themselves are also trying to kill you. Gas leaks fill corridors with a cloudy fog. Busted electrical panels arc across doorways. The longer your team sticks around looting, the more the complex falls apart. At some point you have to ask yourself if that third piece of scrap metal is really worth it. It's not. You're going to grab it anyway.

If you die, everything you're carrying drops on the floor for someone else to take. Your money survives because apparently it's in a pocket nobody can reach. Small victories.

Features

  • Extraction loop - Get in, loot everything that isn't bolted down, get out. Die and your stuff becomes someone else's stuff.

  • Melee only - No guns. Just you and whatever blunt, sharp, or bread-based object you brought from home.

  • Solo or Team PvPvE - The other teams want exactly what you want. The bunker itself also has opinions about your survival.

  • Crafting and progression - Turn junk into slightly better junk. Level up. Unlock recipes. Tape nails to a baseball bat and call it an upgrade.

  • Escalating hazards - Gas and electrical faults get worse the longer you stay. The game is politely asking you to leave. Then impolitely.

  • No sky, no sun, no hope - Every fight, every loot run, every panic sprint happens underground in tight corridors and cramped rooms. Claustrophobia sold separately.

Initial Release