Bounced: Not Tonight
About the Game
The door is yours. Try not to lose it.
Bounced: Not Tonight puts you on the door of Club Velveteen: the most chaotic nightclub in the city. Armed with a clipboard, a flashlight, and a dangerously low tolerance for nonsense, your job is simple: check who gets in, who gets bounced, and who gets sent flying into the hedge.
Every night has its own rules. New dress codes. VIP guestlists. Banned items. Special guests who think they're above the law. Scrutinise IDs, cross-reference the list, confiscate contraband, and make the call; fast. The queue isn't getting any shorter.
Read it. Check it. Bounce it. Study each patron's documents for fake IDs, expired passes, and suspicious faces. The rules change every shift: last night's guest of honour is tonight's banned list. Learn the criteria, spot the inconsistencies, and keep the riff-raff out.
Physics that are not on your side Rejections don't always go smoothly. With a fully simulated physics engine, every confrontation is a barely controlled disaster. Drag, shove, grab, and ragdoll rowdy patrons or accidentally launch yourself across the pavement. The manager is watching. The crowd is filming.
Better with a partner Bring a friend and split the door. One checks IDs while the other handles the queue. Disagree on a call? Sort it out between you or don't, and watch the chaos unfold. Full co-op support with shared rules, shared consequences, and absolutely no shared excuses.
The night never ends Unlock new venues, wilder events, and increasingly demanding crowds as your reputation grows. Themed nights, celebrity appearances, hen dos, stag parties, and the occasional full scale brawl keep every shift unpredictable.
Features:
First-person 3D bouncer sim inspired by Papers Please
Full physics-based interactions and ragdoll mayhem
Co-op support for 2 players
Procedural nightly rules: dress codes, guestlists, banned items
Multiple venues and escalating difficulty Comedic tone with absurd emergent moments every shift
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