Bonefall

Bonefall

About the Game

The dead come in waves. You have forty-five seconds until the next one.

Bonefall is horde survival in pixel art. You steer with WASD or a controller stick and drink a potion when it gets close; your character does the rest. Every forty-five seconds the ground gives up more of them: skeletons with swords, orcs with axes, and every tenth wave something that was buried in armour.

Three ways to fight

A warrior who holds the line and clears what surrounds him. An archer who trades armour for distance and volume. A mage whose staff only keeps him alive while his spells do the killing. Each carries its own weapon, its own skill tree and its own reason to die differently.

Trees that make you choose

Sixteen nodes per class, in tiers behind gates. Ranks, not toggles: most go up to ten, so you can pour everything into one blow or spread it thin. Nothing leaves your pool until you confirm it, so a plan can be laid out and taken back.

Loot that changes the numbers

Weapons in six rarities, from Common to Mythic, with affixes that add up. Boxes bought with the gold the dead drop, opened on the spot. Every stat on the sheet is the sum of what you carry and what you spent, and both are shown before you commit.

No strings

One purchase and the whole game is yours: no ads, no account, no connection, nothing to buy inside it, and no timers waiting for you to come back.

Four languages: English, Russian, Korean and Simplified Chinese.

Initial Release