Body of Work
About the Game
Body of Work is a spooky cosy game about curating a museum, where the tactile work of unboxing, cleaning, and arranging objects gradually reveals the stories held by the space and its visitors.
You play as Ellis, the new caretaker of The Widow’s Cabinet. As you handle fragile antiques, maintain displays, and live alongside the collection, you begin to learn about the people who regularly return to the space and their stories, relationships, and mysteries.
This haunting narrative experience invites introspection through ritual and reflection.
Curate the museum by placing furniture and antiques
Clean, combine, and arrange objects
Meet regular visitors and learn about their experiences and relationships
Observe how objects and people interact within the same environment over time
Participate in rituals and séances
Play in Body of Work centres on ritual and embodied action.
Progress emerges as players clean, combine, and arrange objects to create their ideal museum
Characters respond to the space in unique ways, offering insight into who they are
Meaning develops through the relationships that form between the space, the characters, and the player
Spooky without explicit horror
Cosy, quiet, and atmospheric
Low-pressure and non-competitive
Focused on storytelling, mood, and interpretation
2D hand-drawn art
3/4 third-person perspective
Warm, muted colour palette
Body of Work is currently in development. Content and features may change over time.
Horned Llama is an Australian-Swedish game studio founded by two developers who have been creating experimental projects together since 2016. Their work spans commercial games, software development, and interactive media, with a shared focus on engaging systems and thoughtful player experiences.
The studio founders have contributed to large-scale titles such as Call of Duty and Hand of Fate 2, alongside smaller independent projects. Their combined background includes frontend web development, software and tool creation, tertiary education, and other forms of creative practice, informing an approach to making games that is innovative, intentional, and accessible.
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