Bloksie (for now)

Bloksie (for now)

About the Game

This is a Blok.

This is an Anti-Blok.

This is your Game Board.

And this is Screech the Salesman, responsibly filing his 1040.

Bloksie (for now)[sic] is a Tower DefenseArithmetic 'Em Up where you try to squeeze as much Value out of your Board as possible by combining, cloning, selling, and shuffling your Blok, as increasingly menacing waves of Anti-Blok try to ruin your day. Bloksie uses an innovative structure called Levels: the game is divided into 50+ individual segments across 6+ Worlds, each being an unique brick in the house that is your journey. (Never been done before.)

The gameplay loop of Bloksie is really simple:

  • You rearrange your Blok to defend yourself,

  • You watch as your Blok clash against the enemy,

  • You get Money to get more Blok,

  • Every third round, you face a Boss Wave,

  • And every third round, you get a Perk.

Oh, speaking of Perks...

There is a lot of them. You have Perks which create Blok, Perks which trigger when Blok are created, Perks that trigger when you take damage, Perks that improve the shop, Perks which make getting diseases a valid strategy, Perks which let you get more PerksPerk which trigger other Perks every Wave... Smash them together and see what happens.

I hear you ask. And the truth is, this game is actually about experiencing a slow-burn narrative about corruption, betrayal, misery, and unpaid taxes. There is also an pixel-art platformer about depression in there. Pinky promise. Trust me bro.

This is your arch-enemy: Professor Pecker. He created the Anti-Blok in a Petri dish, or so the ICJ arrest warrant says. You want to find him and beat him with a hammer and make him pay his taxes. On your journey, you'll find many-a world, with many-a bird, each less hinged than the last. 

How many Hours of Gameplay does Bloksie have?

It could take some 10 hours to see everything there is to see in the game so far.

How much build variety is there?

Every one of the primary Blok colors has numerous perks associated with it. There are also perks which change how you fundamentally interact with other game mechanics. Even after having completed dozens of runs, the game can still surprise you.

Why is the game divided in levels?

Because unlike the machiavellian, time-wasting rouge-lites of today that pad out their gameplay with ascension systems and barely-different characters, Bloksie values your time.

OK, but why is the game *actually* divided in levels?

Because I found that often it's a struggle to get into rougelikes that you enjoy playing. In many cases these kinds of games have so many avenues of gameplay that they essentially require you to make your own goals. Not only does a level structure offer very clear progression and teach game concepts one by one, it also introduces a natural stopping point.

Does this game support controllers?

Not yet, but it will. I will not release the game until you can sit on the rocking chair in your front porch, handheld held in hand, and play Bloksie while watching the sunset.

Initial Release