BlitzRift

BlitzRift

About the Game

You were 200 meters from the dock.

Your BLACKWAKE was full of refined ore worth double. Two AXIOM escorts were covering you. Radar was clear.

Then a ghost marker flared.

You didn’t make it.

Half your cargo scattered into space — and every pilot nearby dove for it.

BlitzRift is a fast PvPvE extraction brawler set in a lawless pocket of space where reality tears open and everyone races to claim what spills out.

Mine asteroids for steady gem income — or raid the Scoria hive’s active mining pipeline and steal refined ore worth double. The deeper you push, the more valuable the cargo. The more valuable the cargo, the brighter you shine on radar.

When you explode, half your haul becomes the battlefield.

The Hive Is Working. You’re Interrupting.

The Scoria aren’t a scripted boss. They’re harvesting.

Foragers mine Rift rocks. Ore refines in transit. Cargo flows back to the Queen.

You can disrupt the pipeline at any point:
• Ambush early for safer gems
• Intercept mid-route for mixed cargo
• Raid near the Queen for refined ore
• Pressure her until she vents stockpiles under stress

She reacts. She spawns Guards. She retreats. You can’t delete the hive, only steal from it.

Bring the Right Frame.

Swap ships between runs at SpacePorts.

AXIOM — lightning-fast interceptor with minimal cargo
HELIX — balanced and reliable, free respawn
BLACKWAKE — armed hauler with a massive hold

Minor anomaly? Go fast.
Major alert? Coordinate escorts.

Every anomaly becomes a moving heist.

[b]Radar Lies. Greed Kills.[/b]

Your sensors have limits. Firing weapons and raising shields increases your emissions, making you visible from farther away. Ships leaving range become fading ghost markers showing last known heading before disappearing.

You never see everything. Ambushes are real. Docking with a full hold feels earned.

[b]Six Syndicates. No Grind.[/b]

Join Verdant, Cinder, Ion, Ash, Ember, or Parallax.

No stat advantages. No pay-to-win upgrades. Every pilot flies the same frames.

Skill, coordination, and nerve decide who docks rich.

[b]Features[/b]

• 1–12 player PvPvE multiplayer
• Risk-based cargo economy — lose half on death
• Reactive alien supply chain AI
• Frame swapping between runs
• Escort-and-intercept gameplay loops
• Sensor-based radar with ghost tracking
• Time-limited anomaly events that force conflict

No match timer. No scripted raid boss.

Do you bank now — or push for more?

Initial Release