Besitupia: Mediator
About the Game
Explore locations in search of opportunities,
to understand how to move forward...
Because of damaged consciousness,
your character knows no more than you do.
You will have to piece the bigger picture together yourself as you play,
solving difficult challenges with the help of abilities
gained after parabiosis with an alien shell.
Besitupia offers you:
Challenging tasks and situations with a touch of fear
Thoughtful design and full control over the information available to the player
No "ruins", no softlocks, no filler text
Warning:
1) The game does not try to hook you — you will not get through even the prologue in 2 hours
2) Physics-based controls unlike those in other games (may cause motion sickness)
3) No pretty presentation, only logical gameplay
4) No difficulty selection — everyone plays by the same rules
5) DO NOT DIE — your save file may be deleted
6) No puzzle-riddles! No sliding puzzles, etc.
7) No tutorial, only mechanic descriptions
8) No intuitive hand-holding
9) In one word — "Challenge"!
Frequently Asked Questions:
Want to argue with the dev? = Click "View Discussions"
How long was it in development? = 6 years, and then just went with the flow
How many people made the game? = 1.5 (Me and one crafty Fox)
Playtime? = ~30 hours. If you know everything = ~2 hours. The prologue = 6% of the game
How much will it cost? = "Around 6 USD"
PlayTest = the same game, just without achievements and free.
Access will be closed when the game is released.
If you want to participate, you can message to me — (I’ll give you a key).
I also personally invite people, and I may come watch your playthrough or recording.
Available Tables (0)
View available tables...Events Timeline
View full events timeline...Initial Release