Berserkers

Berserkers

About the Game

TWO ROPES

Left hand and right hand, fired independently. Hold both and you are on a

pendulum; drop one and you are on an arc; drop the other and you are falling.

Reeling is a zip rather than a nudge, so the line pulls you straight to what

you hooked. Everything else in the game sits on top of that.

ONE AXE, AND THE HEART

A clean cut on the heart kills anything, whatever its size. The window is

small and the difficulty lives in reaching it, not in surviving long enough to

grind something down. Miss the heart and you land a body blow worth a third of

the creature; hacking works and takes three times as long.

BLESSINGS

More than sixty of them, drafted two at a time as a match runs. Every one is a

trade. Lose the ability to reel in and carry double the tank. Throw your shield

like a frisbee and give up the bubble that was keeping you alive. Shrink to a

third of your size and become genuinely hard to hit, including by the aim

assist. Nothing here is a permanent upgrade; the run ends and so does the

blessing.

THE MODES

Holmgang · one against one, first to five rounds, no shelter

Warbands · four a side, Aesir against Jotnar, five minutes

Gjallarhorn · carry the horn and score while you hold it. Everyone in the hall comes for you

The Hunt · up to four, holding a ward against endless waves

Bosses · Jormungandr under the frozen mere, and Fenrir on Lyngvi

Fridr · Alfheim, with nothing hunting you. Eighteen rings and a long way down

SEVEN REALMS

A black forest in Vanaheim. The inside of a mountain in Muspelheim. The rainbow

bridge over the void in Asgard, with the island and Odin's seat at the end of

it. A frozen mere in Niflheim. The bound wolf on Lyngvi. The holm in Midgard.

The long light of Alfheim, where nothing wants anything from you.

WHAT YOU EARN

Titles, ropes, winds, cloaks and crests. Twenty-four titles and forty-one

cosmetics, and not one of them makes you stronger. The rule has held since the

first line of the progression system: rewards are what you wear, never what you

hit with.

HONESTLY

This is my first game made from start to finish as a solo dev. I hope it's worth your time, but if reviews and feedback call for it, I'll continue putting time into the project to make it a game you want to play!

Initial Release