Before the Silence Claims: In Absentia
Before the Silence Claims: In Absentia
About the Game
How far would you go not to forget?
In Before the Silence Claims: In Absentia, horror is born from the persistent erosion of your own reality. You are Anton Bormann, confronting your sins in 1984. Through an Ecmnesia — a cognitive glitch that merges present and past — you are cast back into the Eisenschall of 1930, a place reconstructed by your own guilt. Is this your chance to fix the past, or to be finally consumed by it?The Anatomy of Fear: The Cost of Memory
- Absolute Sensory Immersion: No HUD or menus. Your senses and the tactile radio are your only guides in this emotional descent.
- Radio and Desperate Defense: Tune into the past to survive. Find frequencies to locate lost dialogues and use EMP pulses against something that cannot be seen.
- The Corruption of the Record: Saving your progress comes at a cruel price. Each "record" can cause permanent deterioration in the world. The more you cling to memories, the more reality falls apart.
- Aesthetics of Trauma: Noir and Expressionist art where light and shadow narrate your internal struggle.
Horror at the Rhythm of Silence
Prepare for mounting tension. Here, acute listening is your true tool. There is no frantic action; only the weight of every step in a city that remembers your crimes even before you do.What to Expect from This Journey
Face the judgment of a life dedicated to science at the expense of humanity. The antagonists — The Agent, The Researcher, The Stevedore, The Valkyries, and The Composer — are fragments of a shattered consciousness. Like the myth of Orpheus, there are no clean victories — only multiple human endings.The Translator Behind the Signal
This is a solo project born from decades of music and engineering. Every shadow and line of code translates an unfiltered artistic vision. By adding to your Wishlist, you support an independent journey decades in the making.... The story needs to be different. Don't let the silence consume the signal.
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