Beat the Heat
About the Game
A strategy game built around systems and decisions
In Beat the Heat, you take the role of a leader responsible for managing interconnected systems such as land use, production, and ecosystem health. Every action has a cost, and short-term gains can lead to long-term damage if not carefully managed.
There is no combat.
The challenge comes from understanding systems, making informed trade-offs, and adapting your strategy as conditions evolve.
Core Gameplay
Beat the Heat is a turn-based strategy and resource management game played through distinct phases. Each phase represents a key aspect of managing a territory under climate pressure, where decisions create long-term consequences.
Exploration: Analyze the condition of each area on the map to understand risks, opportunities, and plan strategic actions.
Harvest: Collect natural resources and outputs from community activities. The harvest order rotates each turn, requiring planning across multiple turns.
Prevention: Protect key areas from negative events that can degrade land and halt resource production.
Adaptation: Implement actions to reduce climate impact, optimize production, and lower emissions. Some actions require several turns to show results.
Each phase feeds into the next, forming a strategic loop of decisions, trade-offs, and consequences that defines the fate of the territory.
Consequences: Shape the land
· Short-term gains can lead to long-term damage.
· Resource production can stop.
· Damaged areas must be restored before further actions
You must:
Control CO₂ levels
Prevent irreversible damage to the map
Adapt before climate pressure overwhelms the system
The territory remembers every decision — for better or worse.
Your mission
Success in Beat the Heat is defined by your ability to maintain balance over time:
Keep CO₂ generation below critical thresholds
Prevent excessive destruction of map areas
Reach the end of the time limit with a functional, resilient ecosystem
There are no perfect solutions, only informed decisions and their consequences.
Available Tables (0)
View available tables...Events Timeline
View full events timeline...Initial Release