Be The Rocket Bucket
About the Game
In Be The Rocket Bucket you pilot one of the most advanced pieces of Llama technology in the world. The Rocket Bucket is nigh-invincible super powered rocket propelled vessel of destruction. Made of a tungsten carbon fiber structure for strength and light weight. When this bucket goes fast enough it can smash through just about any wall, fence, building, or enemy. Nothing like the rocket bucket has ever been seen before. Bullets will be laughed at as they bounce off the hard surface of the super strong bucket. Should the rocket bucket's tank explode your protective suit should save you. The Llama's of Peace take no responsibility for damage or harm that might happen while operating the rocket bucket.
Massive maps, huge bases to destroy, diverse sets of enemies, tons of upgrades for the bucket, and a battleship to upgrade.
Unlock many levels in a variety of landscapes and weather conditions. Desert, forest, tropical, and mountains with snow, rain, lighting, and wind are but a few of the diverse levels included.
This game can be a shooter, strategy, speed running, bullet hell, easy going, simulator depending on how the player decides to play. To keep the player on their feet some light elements of strategy were carefully though through. It is easy going, because if you don't really care about your score, you could take your time in each level enjoying the beautiful trees and beaches. This is open as possible to let the player play as they want. Side missions are available to get more money, but again side missions will cost more of the players time. No side missions will mean less money to get better upgrades. This way difficulty scales with the speed the player decides to play. Speed runners will have the hardest time.
Realistic physics are programmed throughout the game at every level. The buckets gravitational pull to the planet realistically changes based on it's orbital velocity and altitude. The air resistance changes based on the cross sectional area of the bucket, velocity, and air density. As you go higher the air density changes realistically effecting air resistance. Bullets give kick back. Mass of the bucket effects maneuverability. Changes in the buckets guns, fuel tank, and wheel will change the buckets mass accordingly. As fuel is used mass will also change. This is not some quickly made asset flip. This is a work of love over 10 years in the making.
Additional Note: I am a self appointed inventor. The idea of the rocket bucket is originally based on something that could actually be made in real life. The rockets are at a level where they would push through the center of gravity of the bucket. The one problem would be the time it could stay in the air would probably not be nearly as long as what is shown in the game. Some rules have to be bent for a fun game. Hope you all enjoy it.
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