Be King
About the Game
Game Description
A roguelike card RPG featuring a core elemental affinity system based on the metal-wood-earth-water-fire cycle, with deeper hidden affinities waiting for you to discover.
At the start of each turn, players draw a Tarot card representing their identity—King, Joker, or Commoner—each granting distinct effects.
Card types include Attack, Effect, Buff, and Debuff, with attributes aligned to Metal, Wood, Earth, Water, and Fire.
Strategically plan your cards and play them in sequence to maximize turn-based effects.
The initial campaign offers 5 stages, each corresponding to one of the 5 attributes, culminating in a final boss battle. Specific conditions must be met to trigger the final boss encounter.
You can upgrade your attributes to enhance combat effectiveness, and even defeats grant upgrade points.



Card Collection and Combination:
Cards possess unique synergistic effects waiting for you to discover. With four card types and five elemental attributes, strategically combine your cards to achieve desired outcomes.
Five Elements Counterplay:
Follow the metal-wood-earth-water-fire countering cycle. Attack cards that exploit an elemental weakness deal 1.5x damage, while attacks against strengths deal half damage. Additionally, cross-element interactions unlock unique counter effects waiting for you to discover.
Tarot Card Mechanics:
Each turn, draw one tarot card representing your role—King, Joker, or Commoner—each granting distinct numerical bonuses.
Card Draw Mechanics:
After clearing each stage, randomly draw cards of that element. This process involves an element of luck.
RPG Progression:
Upon clearing each stage, you gain 10 growth points to upgrade character attributes, enhancing your cards' numerical effects.
Final Boss Challenge:
The final boss possesses diverse skills, presenting an extremely challenging battle. You must leverage your accumulated combat experience and understanding of attributes and numerical values to defeat it.
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