Battleships: FleetForge
About the Game
Battleships: FleetForge
A Roguelite reimagining of the classic game of Battleship. Command a fleet, hunt in the fog, and fight for one more level.
Escalating, Endless, Unforgiving
There's no fixed ending, only how far you can push. Every few levels, the enemy tier rises: bigger fleets, better-equipped ships, tougher fights. The grid grows to match. Your fleet grows too, if you can afford it, but every currency decision between rounds is a bet on what kind of fight is coming next.
Lose your whole fleet, or lose the ability to fight back entirely, and the run ends. Your reward, your fleet, your composition: it's all yours to build, level after level, for as long as you can hold the line.
Build a Fleet, Not Just a Ship
Every vessel in your fleet is a puzzle of its own. Bigger hulls carry more containers: more room to specialize, but a bigger target to hit. Every ship starts with the basics: an Engine to move, a Naval Gun to fire. What you equip beyond that is what turns a fleet of hulls into a fleet of specialists:
Engines & Naval Guns — stack them for more range, more reach, more firepower
Shields — absorb a set number of hits before breaking, protecting every system on board while they hold
Jammers — get struck without giving away your position, at the cost of the jammer's own strength
Sensors — pierce the fog and reveal what's lurking nearby before it's too late
... And MORE!
Drag, swap, and sell components between runs. Every choice in the shop is a trade-off between what you can afford and what your fleet actually needs to survive the next fight.
Features
Tactical grid combat — classic Battleship rules reforged into deep, turn-based tactics
Modular ship customization — Engines, Naval Guns, Shields, Jammers, and Sensors, mixed and matched across your fleet
True fog of war — nothing is revealed until you earn it
Endless, escalating progression — tiered difficulty that never stops climbing
A living battlefield — the grid itself degrades as fights stretch on
A build-your-run shop — buy ships, equip and swap components, gamble on a reroll
Captains — Unlock up to 5 different Captains with different passives for unique playstyle
Retro arcade presentation — CRT-inspired visual styling for a game built on a classic
How long can your fleet hold the line?
Demo vs Full Game
The demo gives you a taste of FleetForge’s core roguelite gameplay, while the full game expands on the experience with more content, progression, and components.
Demo
Limited Number of Levels
Limited Number of Components
No Rare Components
No Ability to Save Previous Run
Only 3 Captains
Full Game
Unlimited Number of Levels
Up to 5 Levels of each Component
Rare Components
Ability to Save Previous Run
All 6 and future Captains
Available Tables (0)
View available tables...Events Timeline
View full events timeline...Initial Release