Bane of Darkness

Bane of Darkness

About the Game

Become the Vampire Hunter 

As the relentless vampire hunter Lovec, storm through a gothic mansion hidden deep in the forests of Bohemia. Wield devastating weapons, grow stronger with every victory, and carve a path through relentless hordes of haunting enemies on your quest to rescue your beloved Eliska from the wicked vampire lord, Mikhail. 

It’s time to hunt the Bane of Darkness.  

Game Features 

  • Storm the vampire lord's lair! From the eerie Bohemian forest to a deadly mansion, explore the secrets hidden in the shadows. 

  • Wield devastating weapons! Collect and master lethal weapons that deal more damage as you get stronger. 

  • Dash into battle! Practice and use dash attack to vanquish foes at light speed. 

  • Face relentless hordes of enemies! Skeletons, ghouls, skulls, and animated armor. Carve a path through them all!

  • Immerse into the narrative! Cinematic cutscenes will envelop you into seamless gameplay.  

  • Experience a fusion of music! With influences from a variety of genres, the score from Bane of Darkness provides a unique take on haunted symphonies and heart-racing beats.  

Extended Credits 

Bane of Darkness is a student university project, created by the team SketchyCat Games:

Producer

Sasha-Lee Kuzmanov

Design

Lead Designer….. Zerend Sandor

Gameplay and Level Design….. Zerend Sandor

Narrative Design… Brenten Edwards & Jorja McGrath

Logo Design…. Jorja McGrath & Zerend Sandor

Audio

Original Score….. Sasha-Lee Kuzmanov

Gameplay Music….. Dylan Yee

SFX Design…… Dylan Yee & Sasha-Lee Kuzmanov

Voice Over Artist…… Brenten Edwards

Art

Lead Artist….. Farhaan Hanif

2D Cutscenes and Concept Designs…. Jorja McGrath

UI Art…. Jorja McGrath

3D Environments…. Farhaan Hanif & Kaelum Grossett   

Character Modelling and Animation….. Kaelum Grossett

VFX….. Eli Merckel, Kaelum Grossett, Dylan Yee & Zan Mohd Hazlan

Programming

Lead Programmer….. Eli Merckel

Enemy Weapons and Movement….. Zan Mohd Hazlan

Player Weapons and Movement….. Eli Merckel & Dylan Yee

UI Programming….. Eli Merckel

QA

Optimisation…. Farhaan Hanif

Playtesting…. Zerend Sandor & Brenten Edwards

Bug Fixing and Balancing…. Dylan Yee, Eli Merckel, Zerend Sandor & Zan Mohd Hazlan

Thank you for the support!

Initial Release