Backseat Champions
About the Game
AI Powered racing like you've never seen before.
Instead of driving, you manage your driver.
Experience an autobattler with roguelite mechanics that focuses on the thrill of racing. Overcome each race's challenges and win co-op championships!
Short-burst races, allowing you to quickly hop in and get straight to the action.
Every race is unique. Experience different race lengths, dynamic weather conditions and random upgrades.
All racing is real - nothing is scripted. Driven by machine learning AI. Naturally observe the craziest of overtakes and the hardest of crashes.
Play with or against your friends. Battle it out or compete in the Career Mode championships together.
Upgrade your car. While driving, select random upgrades, unlock bonus upgrades and build the fastest car to win each race.
Plan strategic pit stops. Manage your pit stops and utilize many different tire compounds to optimize your race.
Manage your boost. Manipulate your car by using boosts and aerodynamics buffs. Assist your driver with overtakes, defending and by setting overall faster lap times.
Navigate the weather. Experience dynamic weather changes throughout the race. Will it stay dry, or risk making a pit stop for wet tires?
Start your Career Mode. Unlock championships by winning in others. Climb your way through the ladder and become the best ever Backseat Champion!
Unlock teams and customizations. Level up throughout your racing adventure. Unlock car customization features such as wheel rims, helmet designs, teams to choose from and more!
Your choices matter. Everyone starts on equal footing. Infinite possibilities. Where will you make the difference?
Race unique cars. From classic Formula cars all the way to modern Endurance cars. Face new challenges in different race dynamics.
Note on AI
This project does NOT use Generative AI.
The drivers are powered by reinforcement learning using conventional, non-generative neural network models.
All training was done from scratch using self-made training environments built within the 50+ tracks of the game, and run from personal servers.
No copyrighted material, or third-party data, was used during the development of the game. All assets were created either by commissioned artists or myself.
Available Tables (0)
View available tables...Events Timeline
View full events timeline...Initial Release