Backrooms The Silent Mirror

Backrooms The Silent Mirror

About the Game

Backrooms: The Silent Mirror is a first-person psychological horror exploration game focused on atmosphere, environmental storytelling, and self-discovery.

The Game

You awaken alone in an abandoned city.

The light is cold. The silence feels oppressive.

The streets lead to places you recognize – apartments, hallways, parking garages, pool rooms – but they no longer behave as they should.

The world changes subtly as you move through it.

Paths loop. Rooms shift. Familiar spaces become unstable.

There is no combat.

Your progression depends on exploration, observation, and understanding the environment.

Throughout the game, you will uncover notes, messages, visual distortions, and audio fragments that appear to come from your own past. These elements slowly form a fragmented narrative about who you are, what you lost, and why this place exists.

You are not being chased in a traditional sense – but you are not alone either.

Something reacts to your presence.

Sometimes it watches. Sometimes it waits.

The goal is not simply to escape the maze, but to reach the point where escape becomes possible.

Gameplay

  • First-person exploration in interconnected, non-linear environments

  • Subtle environmental puzzles based on observation, sound, and spatial awareness

  • Psychological horror without combat or cheap jumpscares

  • Dynamic spaces that change based on player actions and progression

  • Narrative told entirely through the environment, sound design, and found elements

  • A focus on tension, isolation, and slow-burning dread rather than constant threat

Key Features

Familiar yet uncanny locations

Explore distorted versions of everyday spaces: pool rooms, empty corridors, parking garages, classrooms, apartments, and city streets.

Environmental storytelling

Notes, objects, sounds, and visual anomalies reveal fragments of a personal story that must be pieced together by the player.

Psychological presence

You will sense something nearby.

It reacts to you – but rarely reveals itself.

Atmosphere-driven horror

No combat. No traditional enemies.

Fear comes from uncertainty, silence, and the feeling of being observed.

Interpretation over explanation

The game does not give clear answers.

Meaning emerges through exploration – and reflection.

...are you prepared?

Someone is waiting for you somewhere within these shifting spaces.

Not at the exit.

Not at the beginning.

But deeper inside.

Initial Release