Awaiting Pickup
Awaiting Pickup
About the Game
Don't let the clock reach midnight. Otherwise... well, you don't really know, actually.
By night you run a parcel locker on a city street: accept orders, fit them into cells, keep the lockers repaired, keep your rating up.
By day you work for the Department, a doomsday-clock agency. You prevent disasters — from small local things to global incidents. Every case can be solved in more than one way, and every way costs something. The Department does not provide much.
The locker is your inventory and your source of resources. But don't get greedy — nobody likes it when their package goes missing.
And take good care of the cat. It could be useful.
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