AVALON:XIII

AVALON:XIII

About the Game

Collect cards. Grow your heroes. Create your own build.

AVALON:XIII combines real-time card combat, character progression and idle management. Choose from a wide collection of class and neutral cards, assemble your expedition deck, and combine card upgrades, equipment, potions and hero progression into your own playstyle. Venture into an Avalon shrouded in ash and mist, then return to help your heroes and Ash City grow.

More cards, more upgrades, more ways to build

Collect class and neutral cards, strengthen your core cards through upgrades, and balance offense, defense and sustain. Experiment with effects that work together. Equipment, potions and hero progression add further choices. Put your combinations to the test and refine your build between expeditions.

Enemies will not wait for your next card

Read enemy windups and attack rhythms. Choose when to play, block and counter while managing your resources and card order. Your deck gives you options; timing and judgment determine how you use them.

Idle management fuels your next expedition

Ash City is more than a quest hub. Assign heroes to gathering and crafting, process materials, prepare equipment and potions, repair and upgrade buildings, and manage your warehouse and resources. Production jobs progress over time, connecting life in town with your next expedition.

Explore the ruins. Return with discoveries.

Face different enemies and search for clues, recipes, materials and memory fragments. Return to Ash City, prepare your supplies, adjust your deck and venture further.

The first invite-only Playtest is in preparation

I plan to begin the first invite-only Playtest soon, inviting players in batches to try the deckbuilding, real-time combat and idle management systems and share feedback. Test dates and details on how to take part will be announced separately. Wishlist the game and follow it for updates.

The game is still in development. Content, balance and performance will continue to be refined based on test feedback. Playtest access does not include ownership of the future base game.

About the developer and your feedback

I'm jacger, the solo developer of AVALON:XIII.

I'd love to hear about your experience. Whether it's card combinations, progression, combat pacing or idle management, tell me what you enjoyed, what felt confusing, and what you'd like to see improved.

You can leave feedback in the Steam discussions or contact me through the support email listed on this page. I'll read your feedback carefully and use it, along with test results and the development schedule, to keep improving the game.

If you encounter an issue, please include your game version, the steps that led to it, and screenshots where possible so I can investigate and fix it.

Initial Release