Astrophobia

Astrophobia

About the Game

Astrophobia is heavily inspired by the novella At the Mountains of Madness by H. P. Lovecraft and the film Apollo 18.

STORY

In 2001, astronauts Ben Dyer (the player) and Henry Danforth are sent to the Moon as part of a secret mission, Project Kadath, to study mysterious architecture far older than humanity. The civilization that built it did not survive, but something else did.

GAMEPLAY & FEATURES

  • A narrative-focused experience told through character dialogue.

  • Immersive PSX-era aesthetics, including affine warping, vertex snapping, distance culling, pixelated textures, and low-poly models.

  • The story will unfold throughout multiple set-pieces and environments, such as the moon base, the moon's surface, and the monolithic city beneath the ground.

  • Exploration-focused gameplay centered on finding key items to progress through the story, enhanced by unique set pieces and locations.

  • Many items can be interacted with to uncover additional lore.

  • Horrific monsters beyond human comprehension, rendered through classic Lovecraftian creature design.

Initial Release