ARIA
About the Game
[h1]AN AI. A FLY BRAIN. AN UNDERWATER FACILITY.[/h1]
You wake alone on Station 10. Water is rising. Power is failing. The station's caretaker is offline. Somewhere beyond the pressure doors, a capsule is waiting to be opened.

BRING ARIA BACK ONLINE.
Talk to her in your own words. Show her what you find. She remembers the evidence you've uncovered—and refuses to know what you haven't.
REPAIR A STATION THAT FIGHTS BACK.
Restore power, reroute systems, pump out flooded rooms and work failing machinery inside a tactile deep-sea facility. These aren't dead puzzle screens: the controls change the station around you.

OPEN THE CAPSULE YOURSELF.
Drain the tank. Drop the sleeve. Release the fly-brain specimen.

It doesn't stand still and wait to be shot. It crawls, breaches rooms, ambushes and drags you into the dark. Survive by learning the station, watching failing cameras and turning its own systems into a trap.
LURE IT. VERIFY IT. CONTAIN IT.
Lead the specimen into quarantine. Prove it's inside. Lock the pressure doors. Get out from the safe side.
ARIA remembers. The specimen hunts. The ocean waits outside the glass.
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