Archives of Disorder - Pasture Without Light

Archives of Disorder - Pasture Without Light

About the Game

The night the world went blind, someone started counting the survivors.

November 2039, Port Alder, Washington. On a night of heavy rain, white light crosses the city. There is no blast, and no darkness falls. Sight is simply lifted out of everyone at once.

Twelve years later, the survivors live in Haven Seven: calm broadcasts, rations on schedule, and rules said to keep everyone alive. The only thing nobody discusses is the names that get "transferred."

You are Elias Ward, a former emergency-operations sound engineer, in a community held together by voices, touch and trust. Dig beneath the rules, and decide who has the right to choose sight for everyone else when the truth itself could hurt them all.

Features

  • 15 main chapters and 8 side stories: a complete script of roughly 6–8 hours for the main story, about 15 hours to see every ending.
  • Choices leave marks: your judgment changes who trusts you, who stands with you, and what you can propose in the final chapter.
  • 5 endings: three final commitments, to sight, to memory and to power, with no single button that saves everyone.
  • 357 scene illustrations that shift with the story, with 29 music tracks set in a rain-soaked, freezing Pacific Northwest.
  • Full text in English, Simplified Chinese and Japanese.
Content note: this game deals with blindness, death, medical ethics, forced relocation and psychological coercion.

Initial Release