Arcana Clash

Arcana Clash

About the Game

Every card has two faces

All 78 tarot cards carry two different effects: upright and reversed. The direction isn't decided when you draw — you choose it the moment you play.



  • Swords — Upright, cut an opponent and seal their draw. Reversed, draw a card for yourself.
  • The Tower — Upright, deal 10 damage to one player. Reversed, deal 5 to everyone, yourself included.
The same card becomes a completely different move depending on when and which way you play it.

A battle of nerves for the turn order

Every 3 rounds, everyone reveals a card at once to decide the turn order, and that order holds until the next reveal. Show a strong card and you move first — but now everyone knows you're holding it.

Strike back

When attacked, you can respond from your hand. Wands and Swords cut the damage, Cups heal, Pentacles raise a shield. Strength reflects the attack right back, and The Chariot takes the hit and counters.

The Clock of Fate

As the rounds pile up, the Clock closes in on everyone. Stalling will not save you.

Many roads to victory

  • Be the last one standing
  • Win instantly with The World — but only with a nearly empty or completely full hand
  • Forge an alliance with The Lovers, or turn two rivals against each other
  • Steal an opponent's entire hand with the Wheel of Fortune

Features

  • 2–6 player online matches via Steam lobbies
  • Play against 1–5 AI opponents
  • 78 cards (22 Major Arcana · 40 Minor · 16 Court), each with upright and reversed effects
  • First-game guide, card codex, and rules screen — no tarot knowledge needed
  • Korean · English · Japanese

Initial Release