ARB: Alien Races Battle

ARB: Alien Races Battle

About the Game

EVERY ALIEN RACE IN THIS GAME IS REAL.

The Reptilians. The Tall Whites. The Anunnaki. The Greys. ARB: Alien Races Battle is a real-time auto-battler set in the universe of The Alien Races Book — a catalogue of 60+ alien races, their homeworlds, and their first-contact records with humanity. Every race in the game comes from the book. Every homeworld is mapped to a real star. Every first-contact date is the date the book records.

WHAT YOU ACTUALLY DO

Pick a faction. Place units on a 10×10 formation grid. Every 30 seconds, a wave auto-deploys into a single shared lane. Your army marches. The enemy's army marches. They collide.

You don't control individual units. You don't click in combat. You compose. Spend mana on better units, doctrine upgrades, faction specials, and defensive towers. Hold mid-lane for income. First side to destroy the enemy base wins.

It's the Direct Strike auto-battler tradition — proven mechanics, distilled — wrapped in an alien universe no other indie studio can put on their box.

THE FIVE FACTIONS

Each faction is a book-canonical agenda — grouped by what its races actually want from Earth, not generic sci-fi templates. Each plays distinctly:

  • THE DRACO — ancient reptilian bloodline. Big silhouettes. Devour mechanics. Infiltrators that shape-shift into your own units to break your targeting.

  • THE MAITRE — parasitic terror. Fear-aura totems that send your units running in a panic. Skeletal horrors. Catastrophic crash-runner ships that explode on impact.

  • THE ANUNNAKI — returning gods. Pyramid motherships. Spirit-link gold-mining duos. Fairy-dust trails that heal whoever walks through them. Mothership cloud cover that protects sieged units.

  • THE COUNCIL — the protectors. Gold-armored last-message martyrs that buff allies on death. The Council of 5 in active session. The peaceful diplomats who win by being unkillable.

  • THE UNSEEN — the rule-breaker faction. Cigar-shaped underwater submarines that submerge mid-combat. Flying Egyptian pyramids. Psychic Greys that convert your units to their side without dealing a single point of damage. The "we don't play the same game you do" army.

WHAT YOU GET IN EARLY ACCESS

✓ All 5 factions fully playable (60+ units, 80+ abilities)

✓ Single-player vs AI with three difficulty tiers (Aggressive, Balanced, Turtle)

✓ 1v1, 2v2,  and 3v3 online multiplayer via Steam Lobbies + Steam Networking

✓ Star Map — interactive sky with 42 documented alien homeworlds

✓ Earth Log — geographic catalogue of 107 documented sightings

✓ Field Manual codex with every race's full lore, stats, and animated portrait

✓ 19+ track original soundtrack by NPNS

✓ Mobile + Steamdeck Playable

+ 1, 2, and 3 player SURVIVAL MODE

+ Steam Stats and Achievements

WHAT'S COMING TO 1.0 

→ 3v3 ranked multiplayer with Steam matchmaking (completed)

→ Disconnect / reconnect handling with AI fallback (completed, fallback not needed)

→ Replay system + spectator mode (completed)

→ Additional units within each faction (drawn from book canon)

→ More T2 and T3 doctrine upgrades (completed)

→ Steam Workshop support for community-created factions

→ Tournament + scrim infrastructure

→ New Survival waves, modifiers, and co-op leaderboards

→ Official Steam Deck Verified status

→ Audio polish and additional soundtrack

THE GAME AND THE BOOK ARE THE SAME UNIVERSE

ARB is built solo by Raphael Tremblay — the curator of The Alien Races Book. The game and the book share the same canon, the same races, the same homeworlds, the same first-contact dates. Other indie auto-battlers invent their lore. ARB inherits one.

Find the book at .

The game lives here. Wishlist to follow development as factions, units, and multiplayer modes ship through Early Access toward 1.0.

Initial Release