Anthros' Edge
About the Game
What is real - what you see, or what exists when you're not looking?
Anthros' Edge is a puzzle game built on a simple but unsettling idea: reality is just a projection, limited by perception. It is many projections, layered on top of each other, each with its own rules, its own gravity, its own truth. Your job is to navigate between them.
Switch between projections to solve puzzles that would be impossible in any single reality. A wall that blocks you here does not exist there. An object you carry becomes invisible but you never let go. Gravity pulls left in one world and down in another. Every dimension has its own logic, and mastering that logic is how you move forward.
Until you break it.
Some actions create contradictions. A button that summons a ball. A ball placed on that button. A cause that could not exist without its own effect. When the rules of a dimension collapse under the weight of their own impossibility, reality fails - and you fall into something else entirely.
A dimension that is black and white. Quiet. Organic. True.
This is not a punishment. It is a revelation.
Features
Shift between richly colored dimensions, each with distinct physics and logic
Carry objects invisibly across dimensional boundaries to reach the unreachable
Engineer contradictions - paradoxes are not obstacles, they are tools
Discover the failure dimension: a stark, monochrome world that emerges when reality cannot hold
A puzzle experience rooted in the philosophy of Plato's Allegory of the Cave - how much of what you perceive is shadow, and how much is real?
What happens when the logic breaks? Will you leave the cave? Find out.
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