Amadeus: A Riddle for Thee ~ Episode 1 ~ Waltz
About the Game

"I offer a guarantee—an absolute guarantee—that the tomes will contain the truth on the curse that afflicts you."
Such is the Witch's promise. Is it worth the price she demands?
Can Amadeus discover the truth within the first tome's pages before the moon Aska rises this very night?
About
Play as Amadeus, a young werewolf struggling to understand his condition, as he navigates a tale woven by Witches. He is equal parts desperate and determined; determined to reclaim agency over his own self, while afflicted by a curse that steals it from him every time the greater moon draws full.
Amadeus: A Riddle for Thee is a narrative game heavily inspired by Umineko When They Cry thematically, and Professor Layton aesthetically.
There will be 5 episodes in total. Episode 1 ~ Waltz out November 21, 2025.
Features
A story about legacy and identity; layered with hints to a greater mystery yet to be unveiled
1-2 hours of linear, narrative-focused gameplay
9 interactive Point-and-Click scenes
12 pure Visual Novel scenes
Notebook mechanic to track hints as the story progresses
24 music tracks in a textured, melodic, dissonant, electro-acoustic soundtrack
6 tracks with dynamic layers
15 tracks with live instrumental performances by 5 musicians
Opening cinematic
All art physically hand-drawn in pencil and ink on paper
Flexible point-and-click control scheme:
Fully playable with keyboard only
Fully playable with mouse only
Space supported as click alternative when using mouse controls
Cursor icon changes to indicate player interactions
"Cycle through all interactibles" hotkey
Visual Novel QoL Features:
Toggle for auto-progressing text
Adjustable text appearance speed & auto-progression time between textboxes
Instant text appearance option
Backlog of previously-read text
Accessibility
Game includes a "glitch/flicker" effect in some scenes that cannot be toggled off.
Fonts cannot be adjusted or re-sized.
Supports manually scaling to any window size up to screen's native resolution.
Features discrete volume sliders for music, sound effects, and ambiences.
Fully playable using keyboard exclusively, mouse exclusively, or any desired combination of keyboard/mouse (including hover-and-spacebar)
Save anytime in the menu. No autosave.
No timed inputs or quick time events.
No audio-only cues.
Credits
Designed, Developed, Written, Composed, and Drawn by Leo "ArcanaXIX"
Musicians
Amadeus's Piano Performance - ENDYSIS
Winds (various) - Lucas Bere
Deal with a Witch (clarinet)
Dartmaure (clarinet)
Spellbound Mischief (flute)
End Credits (flute, whistle)
Marimba (Spellbound Mischief) - Jay Lee
Bassoon (Watchtower Interlude) - Quill Grant
Cello (various) - Leo "ArcanaXIX"
Mix Consultant - Sonia Mokhtari
Art & Narrative
Narrative Consultants - Ashlee Scheuermann, Frances Maples, Luke Tellson, Ageha Nacht
Solea Design Consultant - Alecya Mitchell
Proofreading - Ashlee Scheuermann
Programming
C# Consultants - Dan Mellot, Carlos Nieto
Marketing & Assets
Logo Design Consultant - Sarah Seward
Convention Table Assistant - Derek Allsup
Glitch Effect Shader - Tilman Schmidt
Playtesting
Playtesting - Derek, Joanna, Luke, Aaron, Ashlee, Nathalie, Ageha
Playtesting (original prototype) - Alex, Lucas, Skipper, Nathalie, Taylor, Dan
Available Tables (0)
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View full events timeline...Initial Release