Alpenglow
About the Game

🌄 Face to Face With Solitude
Alpenglow is a quiet, story-driven experience about stepping away from life — and finding yourself alone with what remains.
In a remote mountain cabin, days pass slowly.
Light changes. Weather shifts. Memories surface.
As mornings warm and nights grow cold, your inner state changes with the world around you.
Your choices begin to reveal your past.
🔥 Live the Days, One Choice at a Time
Cook meals, brew tea or coffee
Chop wood and keep the stove burning
Plant a small garden, fish, and forage in the forest
Balance hunger, thirst, energy, morale, sleep — and your state of mind
Daily routines are simple.
Their consequences are not.

📚 Pieces of a Life, Slowly Revealed
Every book you read, every object you examine, every quiet moment may unlock a memory.
Childhood. School years. First love. Missed chances. Long silences.
Some memories emerge with the weather.
Others are created by what you choose to do — or choose to avoid.
Each decision forms an emotion.
Each emotion becomes a memory.
đź§© A Living Story Engine
Alpenglow doesn’t follow a fixed storyline.
It is driven by a story engine that reacts to your actions, habits, and emotional state.
Over the course of one month, your choices shape not only the outcome —
but the memories that exist along the way.
You don’t just discover a story.
You write the one that gets remembered.
đź“– A Game That Reads You Back
Alpenglow is a book you live inside.
And when the month ends, that book is read back to you — shaped entirely by how you lived.
Play it once, and you’ll read one story.
Play it again, and the pages will change.
Play it a thousand times,
and you’ll uncover a thousand different lives.
🌤️ A World That Reflects the Mind
Dynamic morning and evening alpenglow lighting
Living weather: temperature, wind, rain, and snow
A quiet forest that changes day by day
Indoor warmth and outdoor cold directly affecting your stats
The environment doesn’t just surround you —
it responds to you.
🔑 Key Features
Story-driven single-player experience
Calm, meditative pacing
One-month narrative structure with multiple endings
Dynamic story engine shaped by player choices
Advanced weather and day–night system
Cooking, crafting, gardening, fishing, foraging
Books, journals, and memory fragments
Light survival mechanics focused on atmosphere, not pressure
Available Tables (0)
View available tables...Events Timeline
View full events timeline...Initial Release