All Will Rise
About the Game
About the demo
Are you ready to take revenge on the rich and powerful destroying the world? Play the first 3 hours of All Will Rise a role-playing deck-building crime thriller about taking a corrupt billionaire to court for a river's murder. This is a game in development: we are still balancing the game, some art work is placeholder (but entirely human-made) and elements of game design may change by launch.
We hope you enjoy your time with us in Muziris. Please support our small and passionate indie team on Kickstarter.
This Demo will be available till March 22nd 2026.
We love to hear your thoughts about the demo and have added a demo discussion just for that.
Steam Deck is not supported for the demo. It will most definitely be supported for the full release of this game (as well as controllers, cloud save and a whole lot more).
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All Will Rise
The river burns. A god dies. A city awakes.
Do you daydream about revenge on the rich and powerful for destroying the future? All Will Rise is a role-playing deck-building crime thriller about putting a corrupt billionaire on trial for the murder of a river.
BUILD YOUR DECK
Explore and investigate Muziris: a vibrant city in a world almost like ours. Follow leads to unlock and upgrade cards. Find unlikely allies and enemies amongst the city’s ecoterrorists and godmen, capitalist overlords and construction workers, conspiracy theorists and hacker seeresses.
MAKE YOUR CASE
Connect cards to create stories in courtroom-style strategic card battles. But don’t rely on facts alone. Play cards to charm and persuade, or intimidate and manipulate. Appeal to different emotional energies: Hearts, Minds and Guts. Engage people’s emotions, or exploit their vulnerabilities to make your arguments.
MANAGE YOUR TEAM
Send your team on missions – but take into account their strengths and weaknesses. Manage their emotions and respect their opinions. Keeping your team engaged is vital. If you push them too hard, they will burn out.
LIVE WITH THE CONSEQUENCES
Obey a dead river god’s summons – or defy them. Pass information to violent ecoterrorists – or maintain your pacifist ideals. Keep the balance of the city’s quarreling factions – or let tensions explode. Your choices will determine the fate of Muziris.
Make your case, and win the battle for the future. It’s in your hands.

TEAM
Narrative Director Meghna Jayanth (80 Days, Sable, Horizon Zero Dawn, Thirsty Suitors) is working intensely on bringing Muziris to life and keeping the tone funny, sharp and deliciously absurd.
Joost Vervoort is Science and Impact Director, drawing on experiences of real people changing the world so that our game about fighting back against power can also make a real difference.
Design Director Hugo Bille (Fe, Ultros, Stick it to the Man) is expertly crafting deep systems in synergy with our themes, bringing his experience as a climate justice advocate and co-chair of IGDA's Climate SIG.
All Will Rise’s cards and interaction systems look powerful and energetic due to the extraordinary work of our Art Director Marocha Arredondo Reyes (Horizon Forbidden West, Town to City).
Lead Character and Environment Artist Yuvraj Jha (Monkeyverse) has enriched the game with teeming, mysterious landscapes and detailed character work.
All Will Rise is all about atmosphere. Composer Ramsey Kharroubi (Thirsty Suitors, Boyfriend Dungeon) is mixing depth with energy and fury with joy. Audio Designer Neha Patel (Venba) has just joined us to work on making the game sound juicy.
Chanté Goodman (Guerrilla, Bethesda) is our Community Manager, thinking about how to energise our potential audience alongside Paul van Barneveld (Guerrilla) as Marketing Designer.
Making all of this happen and keeping all of us on track is Executive Producer Niels Monshouwer, who brings his varied experience from AAA games (Horizon Forbidden West) and the highly successful indie game (Tricky Towers).

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