All Time High

All Time High

About the Game

How far would you go in a mania?

You install home theaters in hillside mansions and watch other people's money grow on the wall. Then, on a Bird Streets rooftop with $200 of grocery money, you buy your first coin — and by the time the fifth television is hung, you're up $212.44 and something in you has already changed.

All Time High is a premium, text-based thriller about the hunger to get rich. It's a story you read on the surfaces where the mania actually happens: a group chat, a news feed, a trading terminal, a bank notification at 2 a.m. There is no combat and no map — just choices, consequences, and a number that keeps climbing until it doesn't.

The slide is the game

A boutique fund notices you. A memecoin called $FROTH turns a joke into a fortune. A private token, $VELA, offers you the inside of a room you were only ever hired to wire. Every "just one more trade" is a door, and some of them only open one way.

You'll feel the thrill of the climb and the exact weight of what it costs — a partner who clocks the first lie by the receipt, an oldest friend who trusts you with seven years of savings "down to the cents," a reporter who asks questions she already knows the answers to.

What's inside

  • A story told through the interface — messages, feeds, email, and a live market terminal. The UI is the game.
  • Choices with a ledger — four hidden variables (cash, greed, integrity, heat) quietly track who you're becoming. The story remembers.
  • A market you actually trade — scripted market moments where a buy or sell moves your net worth and bends the story.
  • Six distinct endings — clean exit, exile, a federal knock, the fall guy, the whistleblower, rock bottom. Every ending names what it cost.
  • Adaptive music that shifts with the market and the tension, layer by layer.
  • A finishable one-shot — a 2.5–3.5 hour novella you can actually complete, built to be replayed for the endings you didn't take.

For players who like

Story-rich, choices-matter interactive fiction — where the interface is the game and the ending is yours to earn. If you read the news like a thriller and can't look away from a chart, this one's for you.

All Time High is a work of fiction. All companies, coins, characters, and events are invented; any resemblance to real people, assets, or firms is coincidental. Every part — story, design, music, and code — is human-authored under editorial control, created with AI assistance.

Initial Release