ALL EYES ON ME

ALL EYES ON ME

About the Game

THEY ALL SEE THE SAME. YOU DON'T.

Once, every act of seeing was a light of its own. Billions of images of the same world, and not one of them lied. Then a voice promised an end to every dispute: ONE image for all. They called it peace.

Those who kept their image were not killed. Only closed. Sorted. Pacified.

A top-down bullet-heaven roguelite. A descent takes about ten minutes.

FEATURES

  • Five characters, each with a starting weapon and two abilities
  • Local co-op for two on one screen, also over Remote Play Together
  • Weapons evolve at max upgrade
  • Nine relics that give and take: more damage for less health, more loot for less armour
  • Gear from wardens and bosses: upgrade it, fuse it, break it down
  • Two campaigns, thirteen bosses, over thirty enemy types
  • Endless mode after the last boss, with stacking rules
  • Online conquest: attack territory other players hold and fight their build as the boss
  • Daily and weekly challenges, plus a builder for your own
  • In the darkroom you expose afterimages overnight and collect what became of them
  • Unlockable skins for every character

NO MICROTRANSACTIONS

Everything in the game is earned. No real-money currency, no battle pass, no ads. You buy it once.

EVERYTHING IS DRAWN

There is not a single image file in this game. Every eye, every shot and every piece of loot comes out of code, the moment you see it.

Photosensitivity warning: this game contains flashing lights and full-screen flashes.

Initial Release