Alien Grounds
About the Game
Brutal. Fast. Free.
Alien Grounds is a score-driven arcade FPS where pressure escalates quickly and mastery is the only thing that carries you forward.
This is not a campaign shooter. There’s no safety net to lean on.
You spawn. You fight. You adapt.
Then you try to do it better.
Arcade FPS at Its Core
Alien Grounds is designed around repeatable runs, not progression trees.
Sessions are fast and focused
Pressure escalates quickly
Every mistake costs momentum
Every good decision pushes your score higher
You will die. You will restart. You will improve.
That loop is the game.
Combat That Tests Judgment, Not Just Aim
Enemies are readable, distinct, and unforgiving:
Fast rushers that punish poor positioning
Heavy melee threats that demand spacing and timing
Ranged enemies that pressure movement
Rare variants that bend the rules and invite risk
Combat stays clear even in dark environments, with strong silhouettes and visual cues designed for split-second decisions.
Maps shift mid-fight, forcing constant movement and adaptation. No two runs play the same.
Weapons With Tradeoffs, Not Comfort
Each weapon exists for a reason - and a tradeoff:
Pistol - Low damage, limited ammo. Highest score potential through precision headshots.
Automatic Rifle - Reliable DPS with recoil and spread. Ammo resupplies when low.
Laser Gun - Infinite energy and perfect accuracy, but overheats if overused.
Gravity Gun - Infinite energy and no recoil, but speeds up the fight.
Annihilator - Close-range panic button with a short recharge.
Chem Gun - Crowd setup weapon that wipes groups once thresholds are reached.
Freeze Gun - Area control tool that locks enemies in place.
Powerful tools exist - but precision and risk always score higher.
Score Is the Goal
Alien Grounds rewards how you play:
Precision kills score more
Faster play increases risk and reward
High-threat enemies are worth more
Special bonuses reward control under pressure
Brute force works.
Mastery scores higher.
Global leaderboards track your best runs.
Ranks are permanent.
Difficulty That Respects the Player
Easy - Relaxed and forgiving. Learn the systems.
Medium - The intended experience. Balance and precision matter.
Hard - No tutorials. Aggressive enemies. Tight resources. Highest multipliers.
Hard mode isn’t unfair.
It’s uncompromising.
Just Play
No microtransactions.
No paywalls.
No grind.
Alien Grounds is a solo-developed arcade FPS built around clarity, speed, and mastery.
Hit Play. Chase a better run.
Accessibility & Controls
Scales well on lower-end PCs with adjustable graphics settings
Full gamepad support (raw input, aim assist, full sensitivity control)
Mouse and controller Y-axis invert
Left-handed keyboard and mouse layouts
Steam Deck tested
Available Tables (0)
View available tables...Events Timeline
View full events timeline...Initial Release