Alien Attorney Adventure

Alien Attorney Adventure

About the Game

ALIEN ATTORNEY ADVENTURE is a plea-first legal drama where trials are the rare exception. You’re a public defender on Ambearth, fighting to keep clients free, your license intact, and your sanity intact.

Why You’ll Care

  • The grind, not the myth: 95–98% of cases settle in pleas. You live in hallways, not spotlights.

  • Plan. Work. Sleep. Repeat.: Each day gives you about 10 hours—plan tasks, hit End Day, and watch cases move, deadlines tighten, and new clients land on your desk.

  • Arraignment first: In-custody clients can’t negotiate until first appearance is done. Clear the 48-hour clock or get blocked.

  • Pressure everywhere: Speedy trial timers, bail reviews, continuance caps, evidence that goes stale, and staff/supervision hoops to jump through.

  • Career paths: Start in public defense; grow into private practice if you survive the caseload and the ethics board.

What You’ll Do

  • Investigate, research, meet clients, file continuances, negotiate pleas, and prep for the rare trial.

  • Juggle calendars, conflicts, and staff confirmations to avoid missed hearings and bench risk.

  • Manage burnout, finances, and ethics—every shortcut has a cost.

Core Loop

Plan your day → End Day → Deadlines/pleas/evidence tick forward → Reassess and repeat. You start with 1 case; new ones can arrive after each day (no instant 50-case pile).

Planned Features (from the roadmap)

  • 0.1.8 — Staff & Calendar Logistics: Clerk/JA task queues, confirmations/notices/interpreter handling, rapport-driven outcomes, favor/cooldown rules, and stricter continuance “good cause” logic.

  • 0.1.9 — Overload & Plea Reality: Single shared day/minute clock across systems; overload math (minutes-per-client, hallway consult pressure); custody-driven plea gravity; enforced speedy/bail review windows, discovery/motion deadlines, and trial readiness warnings.

  • 0.2.0 — Trial & Narrative Polish: Deeper judge/prosecutor personalities, fuller trial flow (voir dire → verdict → sentencing), evidence-rule consequences, post-verdict dashboards, and launch hardening.

Tone & Content

Grounded, mature themes: detention, poverty, burnout, ethical dilemmas, and systemic failure.

Initial Release