Aleatoria

Aleatoria

About the Game

Thirteen categories. Three fights. One scoresheet.

Every stage hands you a fresh scoresheet — ones through sixes, three of a kind, full house, the straights, chance — and three fights to spend it on. What you burn in the first fight is gone for the boss. Aleatoria is a dice game that plays like a card game: the decisions are about what you don't score yet.

Numbers that explode

Every score is (base + bonus) × multiplier. 130 modifier cards push those numbers — retriggers, permanent multipliers, category levels that grow with every entry. Chain them and a full house that was worth 25 points in stage one lands seven-digit hits in stage eight.

Dice you can change

24 special dice replace your plain ones: loaded, wild, exploding, chained, cursed. Your cup is your deck.

34 bosses that bend the rules

Each third fight is a boss with its own rule: a locked category, a capped roll count, a die that counts against you. Read the rule, build around it, or lose the stage.

  • 8 stages, 24 fights, 25–40 minutes per run
  • 130 modifier cards in five rarities, 24 dice, 17 consumables
  • 7 starting sets, 6 difficulty grades, 8 challenges, 36 unlocks
  • Daily run with a shared seed and a local leaderboard
  • Fully seeded: the same seed is the same run, every time
  • German, English, French, Spanish, Portuguese and Italian interfaces
  • Colour-blind mode and reduced-motion mode

Initial Release