AI Apocalypse

AI Apocalypse

About the Game

The AI has won the war. You're all that's left to fight back.

AI Apocalypse is a cyberpunk roguelike deckbuilder where every run is a new tactical puzzle. Wield a plasma sword, channel energy through an arc staff, or snipe from afar with a rail rifle. Build your deck, manage your shields and armor, and outmaneuver an adaptive AI enemy through three procedurally-generated acts.

⚡ Key Features

  • Three Distinct Weapon Classes — melee Vibro Blade, arcane Arc Staff, ranged Rail Rifle. Each plays fundamentally differently, with unique stances, range profiles, and starter cards.

  • Nine Build Paths — Armor stacking, Bleed, Shield mastery, Burn, Poison, Piercing, Multi-hit, and more. Commit to a path and the game adapts reward offerings to support your build.

  • 120+ Cards, 50+ Gear Pieces — synergize attacks, stances, status effects, and equipment for emergent strategies. No wasted draws, no filler.

  • The Stance System — Front for aggression, Mid for balance, Back for control. Your stance fundamentally changes how every card behaves.

  • Distance-Based Combat — enemies at Close range deal 2× damage. Push, pull, and reposition to control the battlefield.

  • Armor + Shield Dual Defense — Armor persists across turns. Energy Shield refreshes each turn and absorbs both damage and incoming debuffs. Master both to survive deeper runs.

  • Meta-Progression, No Grinding — unlock new cards, gear, and entire build paths between runs. Pick your unlocks from curated selection tokens — no overwhelming trees, no treadmills.

  • Three Difficulty Tiers — Normal, Nightmare, and Hell. The top tier is reserved for those who've mastered every build path.

🎴 Every Run Plays Differently

An Armor Stacker charges Shield Bash with accumulated defenses, then obliterates a boss with their turtle-stacked turn 4. A Bleed specialist uses Twist the Knife to double down on existing wounds, then Hemorrhages to detonate all stacks at once for massive burst. A Shield Caster converts every point of energy shield into lightning damage through Psionic Slam. A Poison archer strips boss shields with EMP Rounds, then compounds toxin stacks until Concentrated Venom deletes everything on the board.

Three weapons. Nine build paths. Hundreds of card interactions. Two Nightmare-difficulty runs with the same class will look nothing alike.

🤖 Humanity's Last Stand

The machine war ended years ago. The AI has locked humanity out of its own infrastructure, and your squad is one of the last free cells — a prototype-weapon testbed designed to pierce the digital fortress one node at a time. Each act takes you deeper into the AI's dominion, against more adaptive enemies, brutal elite encounters, and escalating bosses.

Death isn't failure — it's data. Every run leaves you smarter, unlocks new options, and brings you closer to cracking the AI's final defense layer.

🗺️ What to Expect

  • Three acts, each with unique enemy pools, bosses, and environmental themes

  • Procedurally-generated branching maps with combat, elite fights, shops, rest sites, and random events

  • Full controller support — plays great on Steam Deck

  • Steam Cloud saves, Achievements, and Stats integration

  • Accessibility: scalable UI, captions for sound effects, colorblind-friendly status indicators

Initial Release