After Hours

After Hours

About the Game

Survive until 6:00 AM in a cooperative asymmetric horror game built around communication, pressure, and constant decision-making. One player takes the role of a Security Guard, monitoring camera feeds and controlling doors, lights, and building systems, while the rest of the team moves through the facility completing dangerous, noise-filled tasks in real time.

Coordinate under stress as power drains, systems malfunction, and information becomes unreliable. Radios distort, cameras glitch, doors jam, and monsters adapt to how you play, reacting to sound, movement, and hesitation. Every action has consequences, and a single mistake can put the entire team at risk.

Each night escalates with more tasks, higher pressure, and less room for error. Success depends on trust, clear callouts, and knowing when not to act.

Finish the work, survive the shift, and make it to 6:00 AM. Then do it all again.

play as the guard

You are the "Guy in the Chair." Safely sealed in the security room, you operate the Sentinel-OS v3.1 terminal to manipulate the facility’s infrastructure and lead the operatives.

  • Command the Grid: Manage a failing power generator. Every door you lock and camera you check drains energy.

  • Surveillance: Monitor the squad via grainy CCTV feeds and bio-metric scanners. You see what they can't.

  • Guide the Team: Use the facility map to route your friends around procedural threats.

  • Distract the Monster: Play sound lures, manipulate sprinkler systems, or anything else in your power to keep the monster away from your team.

play as the operative

You are the worker. You and your team must complete tasks around the facility while staying clear of the monsters that lurk within. Complete all tasks before 6AM to collect your payout

  • Proximity Chat: Communication is your lifeline. If you stray too far, you die alone.

  • Manual Tasks: Physical interaction is required. Fix wiring, carry heavy crates, and hack keypads while watching your back.

  • Limited Visibility: Your knowledge is limited. Trust the Guard to tell you what lies ahead in the dark and where to go next.

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Greed is dangerous, but gets rewarded. Every night ends with a choice.

  • The Risk Loop: Survive the night to earn cash. Choose to cash out to bank your earnings, or extend contract to come back for another night with increased pressure, more aggressive enemies, but most importantly, a much higher salary.

  • Permadeath Economy: If the squad wipes, the contract is terminated and no payout will be granted.

  • Procedural Escalation: No two shifts are the same. Objective locations and monster spawns are randomized every night.

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Initial Release