A talk beneath the tree

A talk beneath the tree

About the Game

In a world where Magical power stems from Demonic Possession, an out-of-control Mage is a disaster waiting to happen.

Sylvain flees the Containment Fortress. His old friend Celeste runs after to stop him. What happens beneath the shadow of this old tree will change both their lives forever.

One conversation unfolds into 27 collectible short-story endings

... ranging from death and incarceration, to cults, to, occasionally, peace.

You choose what they say.

Heading: "A talk beneath the tree"

  • Branch the conversation freely. Every choice leaves a mark.

  • Play as two characters, each with unique personality, history, and secrets

  • Individual playthroughs are short. The real game starts when you begin to explore what might have been ... and what still could be

  • Lore-rich high fantasy with deeply human themes

  • Loose, “sketchbook” visual style, hand drawn in wax crayon

  • Audio book style narration

  • Acoustic guitar soundtrack

Heading: "Celeste"

Celeste has had enough of this nonsense. She’s made peace with being a Mage and living at the Institute. She works hard on her research projects, and she’s proud of what she does. She thinks Sylvain needs to get his head on straight and come home—but she doesn’t yet see the full picture of what’s driving him.

Heading: "Sylvain"

Sylvain has his own ideas about life, and has no desire to spend the rest of his years sequestered in a fortress. He’s driven by philosophy and passion, and he wants to assert his freedom, living without apology for the danger his existence brings. He hopes Celeste might do the same.

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How will you guide the conversation?

What results will emerge from what you choose?

And what secrets will you discover along the way?





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A talk beneath the tree contains themes of self-harm, mental distress, emotional or magical abuse, and physical assault.

Initial Release