A talk beneath the tree

A talk beneath the tree

About the Game

2 friends. 1 conversation. 26 endings - each fully realized as a kinetic short story.

Choose what they say today, and set the course of their lives.

Heading: "A talk beneath the tree"

In a world where the only people who can produce Magic are deeply influenced by Demons, two Mage friends stand at a crossroads:

A little over a day ago, Sylvain ran away from the Alchemical Institute. Celeste runs after, hoping to persuade him to come back peacefully before the guards come in full force.

Can she sway him? Will he sway her?

More than just the fate of their friendship hangs in the balance.

  • Branch the conversation freely. Every choice leaves a mark.

  • Play as two characters, each with unique personality, history, and secrets

  • Individual playthroughs are short. The real game starts when you begin to explore what might have been ... and what still could be

  • Lore-rich high fantasy with deeply human themes

  • Loose, “sketchbook” visual style, hand drawn in wax crayon

  • Fully voiced

  • Acoustic guitar soundtrack

Heading: "Celeste"

Celeste has had enough of this nonsense. She’s made peace with being a Mage and living at the Institute. She works hard on her research projects, and she’s proud of what she does. She thinks Sylvain needs to get his head on straight and come home—but she doesn’t yet see the full picture of what’s driving him.

Heading: "Sylvain"

Sylvain has his own ideas about life, and has no desire to spend the rest of his years sequestered in a fortress. He’s driven by philosophy and passion, and he wants to assert his freedom, living without apology for the danger his existence brings. He hopes Celeste might do the same.

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How will you guide the conversation?

What results will emerge from what you choose?

And what secrets will you discover along the way?


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A talk beneath the tree contains themes of self-harm, mental distress, emotional or magical abuse, and physical assault.

Initial Release