A Philosophical Discussion of Worms

A Philosophical Discussion of Worms

About the Game

When Vynder awakes in a house he doesn't recognize, with nothing but the clothes on their back and a hazy memory of what had happened, they search for a way out. Finding endless hallways and a library filled with books.

He is alone in a house with nothing but a ghost to keep them company.  But even the ghost wont stick around long enough for Vynder to talk to. 

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When Ophiel awakes in a house they don't recognize, tucked away in the far corner, navigating dim corridors in search of anything  to pass the time.  Secret passages and locked rooms greet them at every turn.

They are alone in a house with a ghost that haunts them around every corner, always finding them in every twisting passage they take, calling out to them, but they never listen.  

~100k words (17 chapters)

Kinetic Novel (No Choices)

Friendships Forged in Odd Ways

Miscommunication

Language Barriers / Language Learning

Figuring out how to communicate when words fail

Shadow Creatures

Two Emotionally Stunted Queers

Original Soundtrack

Hand-painted Artwork

Animated Characters

Animated Backgrounds

Mentions of death/suicide

Unsettling soundscapes

Artwork / Writing / Sound / Programming

Errantimarum

Playtesters

Rustykazoo and Horizontalsplash

Initial Release