A House Inside Me
About the Game

What is a home?
The safest place — or at least, that is what it is for Camila…

In this psychological horror and interactive narrative experience, you play as Camila, a child wandering through a house shaped by memories, cracks, and scars that are not always visible.
The story unfolds through exploration, symbolism, and environmental narrative, inviting the player to interpret events and piece together a fragmented truth.
Nothing is shown directly.
Everything is felt.
This project was born from the desire to explore psychological horror from an emotional perspective.
This experience seeks reflection — not shock value.

⊙ Narrative-focused walking simulator
⊙ Symbolic and environmental storytelling
⊙ Unsettling and oppressive atmosphere
⊙ 3 different endings with multiple interpretations
⊙ Minimalist and disturbing visual style
⊙ Psychological horror centered on emotion rather than jump scares
Controls
⊙ Movement: Arrow Keys
⊙ Interact: Z
⊙ Cancel Action: X
⊙ Pause Menu: ESC

Created by Ctrl Horror
NebulousClouds - Programming and Music
Jobhtibur - Game Design and Sound Design
Valentina Rambur - Game Designer
Elisea Rugerio - Game Design and Art Direction
Published and distributed by Skull Queens Games
Public Relations Partner: Frik-in
Legal consultant: Jacobo Castañeda

This game addresses sensitive topics related to domestic violence and mental health through a symbolic and narrative approach.
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