A House Inside Me

A House Inside Me

About the Game

What is a home?

The safest place — or at least, that is what it is for Camila…

In this psychological horror and interactive narrative experience, you play as Camila, a child wandering through a house shaped by memories, cracks, and scars that are not always visible.

The story unfolds through exploration, symbolism, and environmental narrative, inviting the player to interpret events and piece together a fragmented truth.

Nothing is shown directly.

Everything is felt.

This project was born from the desire to explore psychological horror from an emotional perspective.

This experience seeks reflection — not shock value.

⊙ Narrative-focused walking simulator

⊙ Symbolic and environmental storytelling

⊙ Unsettling and oppressive atmosphere

⊙ 3 different endings with multiple interpretations

⊙ Minimalist and disturbing visual style

⊙ Psychological horror centered on emotion rather than jump scares

Controls

⊙ Movement: Arrow Keys

⊙ Interact: Z

⊙ Cancel Action: X

⊙ Pause Menu: ESC

⊙ NebulousClouds — Programming & Music

⊙ Jobhtibur — Game Design & Sound Design

⊙ Valentina Rambur — Game Designer

⊙ Elisea Rugerio — Game Designer, Art Direction

This game addresses sensitive topics related to domestic violence and mental health through a symbolic and narrative approach.

Initial Release