A Fox Tale

A Fox Tale

About the Game

In A Fox Tale, you will play as Eva as she embarks on her quest to find if she is the last of her kind.

For the control mechanics, we dedicated a lot of time and effort into creating a physics system that makes transversing across the changing environments feel smooth and responsive. You will run, jump, climb, dash and swing your way through the five biomes in the game, each of which introduces their own mechanics to the experience.

Each of the biomes in A Fox Tale, are split into small levels, which allow instant retries and little lost progress when coming up short on a jump, or falling off a ledge into a pit of spikes.


FEATURES

  • Fast, responsive movement

  • Hundreds of handcrafted levels

  • Optional collectables and challenges

  • Instant re-spawning

  • Constantly evolving mechanics

For the level design, each level was initially hand drawn to find the best combinations of the mechanics. From here, we'd build an outline in the game engine, play test, improve and once happy we decorate the levels and add them to the game. Here's an example of how a level started in the notebook, to how it looked when completed.

Initial Release