A Detective Story
About the Game

In the quiet town of Baytown, an unremarkable man lies dead under suspicious circumstances. Rumors ripple through the streets. Secrets long buried begin to surface. The whole community is buzzing - some in dread, others gripped by dark fascination.
A Detective Story is a compact detective simulator that brings natural conversation to the heart of interactive fiction.
Step into the role of detective in this small-scale murder investigation. Interrogate a cast of highly personalized townsfolk, each with their own motives, fragmented memories, and the potential to lie or mislead. Explore the map to uncover physical evidence and hidden clues. Piece it all together before time runs out. Enjoy an open-ended explorative experience.
Game Guide
Your mission: Solve the murder as efficiently as possible - minimize days elapsed and questions spent.
Bringing suspects to the station costs valuable time (days). Choose your interviews with care.
These are informal interrogations - no formal oaths, no truth serum. Witnesses and suspects may deceive, omit, or hide the truth.
You have only 3 questions per interview. Make every one count.
Stay in character for maximum immersion: Ask about alibis, relationships, timelines, strange sightings, and contradictions.
Cross-check stories, hunt inconsistencies, and link conversations to evidence found on the map.
Don’t just identify the culprit - uncover what really happened.
There are three alternative endings!
Gameplay time: 30–60 minutes
Hardware Requirements
A Detective Story is lightweight and runs smoothly on modest hardware. It requires at least 10 GB of system RAM (DRAM) - with no heavy VRAM demands.
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