8Towers
About the Game
8Towers
There are eight towers in the world. No one knows who built them, when, or for what purpose.
Only that they pierce endlessly into the sky—and that alone is enough to ignite every adventurer’s curiosity.
A single choice can change your route, and a single placement can turn a battle around.
Each run rewrites your story with a completely different combination.
Game Overview
8Towers is a roguelite RPG where choice-driven storytelling meets strategic, placement-based auto-battler combat.
As you climb each floor, events and encounters change. Strangers you meet may become companions or unlock new classes/skills. Battles play out automatically, but the placement/combination/management you plan beforehand decides victory—low fatigue, high strategy.
Systems
Choice → Consequence: Short, impactful decisions lead directly to rewards, penalties, and branches, maximizing narrative immersion.
Strategic Auto-Battler: Combat is automatic, but positioning and synergies are the core of success.
Classes & Skill Builds: Mix classes, skills, and traits gained from events and loot to forge your own build.
Recruit & Manage Allies: Help someone you meet and recruit them as a companion—assign roles and tune gear/traits.
A New Route Every Run: Constantly changing events, nodes, and boss combinations deliver strong replay value.
Light yet Deep: Enjoy low-fatigue auto battles with high-density strategic planning beforehand.
A Story That Moves
Chance Encounters: A peddler asking for help, a suspicious researcher, a shadowy thief… Decide whom to trust and whom to leave behind.
Relationships & Allegiances: Your choices turn characters into allies or enemies, affecting branch events on the next floor.
Ending Collection: Different playstyles lead to different endings. Collect multiple conclusions.
Game Flow
Begin the Expedition – On each floor, choose nodes (shop/event/battle/treasure/boss) to create your route.
Events – Short, curiosity-driven episodes. Will you help, recruit, or gamble the adventure?
Battle Placement – Calculate the front line for tanks, firing angles for ranged units, and buff ranges to find the optimal positions.
Auto Battle – Fights play out automatically. The results unlock loot/skills/classes and open new branches.
The Eight Towers – Defeat bosses and pass through gates to climb higher. Your choices carry more and more weight.
Branching narrative where choices change the world immediately
The comfort of auto battles with the depth of placement/combination/management
Fresh routes and event combinations that make every run a completely different story
Available Tables (0)
View available tables...Events Timeline
View full events timeline...Initial Release