6-7 In-A-Row

6-7 In-A-Row

About the Game

One board. Competing plans. A strategic showdown with fast rematch energy.

6-7 In-A-Row turns classic line-making games into a tense battle of timing, threats, and competing plans. Play with 2-4 players, placing tokens anywhere on the board to connect at least six in a row horizontally, vertically, or diagonally.

No dropping, no sliding, no excuses. Just one board, your next move, and someone getting in the way.

Build your line. Read their plans. Choose your moment.

Block early to stop a threat before it grows. Or wait until an opponent has a line of five that could become six: blocking it earns you an extra token on your next turn. That reward is tempting. So is winning before someone stops you.

Meanwhile, your own line can earn power-ups and eventually extra moves that might lead you to victory. Every turn asks you to choose: protect your position, disrupt a rival, or push your own plan forward?

In a duel, you have one opponent to read. With three or four players, you have more threats to track and more plans colliding on the same board.

And yes… six in a row counts as a win... technically! The game will acknowledge it accordingly.

Key Features:

  • Choose when to block. Play it safe early or risk waiting for a five-token threat to earn an extra token on your next turn.

  • Build toward more than six. Develop your own line for power-ups and eventually extra moves. Think beyond your next token.

  • Outthink 2-4 players. Play head-to-head or navigate the competing threats of a three- or four-player board.

  • Challenge friends or sharpen your strategy. Pass-and-play locally, invite friends to a private online lobby, or face Easy, Medium, and Hard AI.

  • Keep the pressure on. Optional online per-turn timers keep matches moving when the thinking gets serious.

  • Read the board at a glance. A clear 3D tabletop with a 2D feel keeps attention on the action, with zoom, slight pan, and camera reset controls.

  • Win. Lose. Get roasted. Randomized, humorous win, lose, and tie lines keep the banter going, with different reactions for victories of six, seven, or more. The longer your line, the more bragging rights you get (and the less judgment you’ll receive).

Simple rules. Real strategy. Friendly roasting.

Initial Release