1111-Strike

1111-Strike

About the Game

1111-Strike blends tight, skill-based shooting with role-driven tactics and teamwork. Precise aim, recoil control, movement and sightline mastery matter — but so does choosing the right role and coordinating with your squad. This is a game where both individual shooting skill and team strategy decide the outcome.

Key Features

  • Role-based squads: Each team has characters with distinct roles and abilities, encouraging coordination and diverse playstyles.

  • Proximity voice chat: Spatial audio that only lets you hear nearby players, making positioning and stealth matter.

  • Dynamic environments: Time-of-day and weather systems (rain, fog, night, wind) alter visibility and tactics mid-match.

  • Flexible match templates:

    • (1v1v1v1) Solo

    • (2v2v2v2) Duo

    • (3v3v3v3) Trio

    • (4v4v4v4) Quad

  • Ranked & Casual: Competitive ladder with tiers and seasons, plus quick casual matchmaking.

  • Tactical tools: Drones, airstrikes, deployable defenses, and medical kits change how teams approach objectives.

  • Fast, skill-based gunplay: Precise aiming, movement, and weapon mastery reward practice and teamwork.

  • Interactable items: Interact with in-world objects to gain tactical advantages, deny enemy resources, and reshape the battlefield; effectiveness varies with roles, weather, and custom-match settings..

Roles — form your team

Grand — Battlefield Commander Role: Long-range reconnaissance and team command. Primary strengths: Reconnaissance, long-range precision fire, strategic callouts. Abilities:

  • Full battlefield view via drones and tactical HUD markers.

  • Commands a dog companion to scout and mark enemies.

  • Marks targets for teammates for a short duration.

Tank — Frontline Demolisher Role: Breaks enemy lines and absorbs damage. Primary strengths: High survivability, heavy weapons, explosives. Abilities:

  • Heavy equipment and explosive ordnance for breaching.

  • Absorbs enemy fire to protect teammates.

  • Close-range heavy weaponry with knockback effects.

Engineer — Architect of Defense Role: Systems control, air support, and defensive construction. Primary strengths: Radar, communications, airstrikes, and battlefield defenses. Abilities:

  • Fixes and operates radar and communication systems to extend team awareness.

  • Calls airstrikes and deploys air-defense turrets.

  • Constructs barriers and auto-turrets to control chokepoints.

Medic — The Lifeline Role: Sustain and revive teammates. Primary strengths: Healing, quick revives, and support buffs. Abilities:

  • Heals teammates over time and revives downed players.

  • One limited-use fast revive for emergency resuscitation.

  • Deploys team buffs (temporary resistance or healing-over-time zones).

Match types & progression

  • (1v1v1v1) Solo: Four individual players in free-for-all format.

  • (2v2v2v2) Duo: Four teams of two players each.

  • (3v3v3v3) Trio: Four teams of three players each.

  • (4v4v4v4) Quad: Four teams of four players each.

Form your team. Pick your role. Own the battlefield.

Initial Release