1111-Strike
About the Game
1111-Strike blends tight, skill-based shooting with role-driven tactics and teamwork. Precise aim, recoil control, movement and sightline mastery matter — but so does choosing the right role and coordinating with your squad. This is a game where both individual shooting skill and team strategy decide the outcome.
Key Features
Role-based squads: Each team has characters with distinct roles and abilities, encouraging coordination and diverse playstyles.
Proximity voice chat: Spatial audio that only lets you hear nearby players, making positioning and stealth matter.
Dynamic environments: Time-of-day and weather systems (rain, fog, night, wind) alter visibility and tactics mid-match.
Flexible match templates:
(1v1v1v1) Solo
(2v2v2v2) Duo
(3v3v3v3) Trio
(4v4v4v4) Quad
Ranked & Casual: Competitive ladder with tiers and seasons, plus quick casual matchmaking.
Tactical tools: Drones, airstrikes, deployable defenses, and medical kits change how teams approach objectives.
Fast, skill-based gunplay: Precise aiming, movement, and weapon mastery reward practice and teamwork.
Interactable items: Interact with in-world objects to gain tactical advantages, deny enemy resources, and reshape the battlefield; effectiveness varies with roles, weather, and custom-match settings..
Roles — form your team
Grand — Battlefield Commander Role: Long-range reconnaissance and team command. Primary strengths: Reconnaissance, long-range precision fire, strategic callouts. Abilities:
Full battlefield view via drones and tactical HUD markers.
Commands a dog companion to scout and mark enemies.
Marks targets for teammates for a short duration.
Tank — Frontline Demolisher Role: Breaks enemy lines and absorbs damage. Primary strengths: High survivability, heavy weapons, explosives. Abilities:
Heavy equipment and explosive ordnance for breaching.
Absorbs enemy fire to protect teammates.
Close-range heavy weaponry with knockback effects.
Engineer — Architect of Defense Role: Systems control, air support, and defensive construction. Primary strengths: Radar, communications, airstrikes, and battlefield defenses. Abilities:
Fixes and operates radar and communication systems to extend team awareness.
Calls airstrikes and deploys air-defense turrets.
Constructs barriers and auto-turrets to control chokepoints.
Medic — The Lifeline Role: Sustain and revive teammates. Primary strengths: Healing, quick revives, and support buffs. Abilities:
Heals teammates over time and revives downed players.
One limited-use fast revive for emergency resuscitation.
Deploys team buffs (temporary resistance or healing-over-time zones).
Match types & progression
(1v1v1v1) Solo: Four individual players in free-for-all format.
(2v2v2v2) Duo: Four teams of two players each.
(3v3v3v3) Trio: Four teams of three players each.
(4v4v4v4) Quad: Four teams of four players each.
Form your team. Pick your role. Own the battlefield.
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